Overview
The economic model of the Wandering Warrior is completely designed around the game itself, that is, the entertainment, fun and sustainability of the game. The ultimate goal is to design a economic model for one million people online every day.
How to design an interesting economic model that users are willing to play continuously is crucial. Based on this premise, our economic model is as follows:
A development DAO
The Wandering Warrior entity is committed to promoting the development of on chain games. This is achieved by designing games that generate value through DAO, which can then be used to improve existing games or create new ones. The various absorption and combustion implemented throughout the network help increase the value of assets within the network, while also providing opportunities for new players to join the ecosystem.
$WWB fee
All products released by DAO include a mechanism to capture values and then return the values to DAO. Initially, a significant portion of the $WWB fees generated by the agreement will come from AMM (Automated Market Maker) and in game purchases using $WWB.
SUI main chain cost
The NFT market within the ecosystem will be fully priced at $SUI to lower the entry threshold for new holders and provide sustained $SUI inflows to the Ministry of Finance. This will make it easier for new holders to participate in the ecosystem and increase the available funds for DAO to continue developing and improving the platform.
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