🏝️Territory and Resources

Territory Overview

Wandering Warrior is the main participant in the eternal world on the main chain sui.

They possess territories (NFTs) in the land of Nickelgood and conquer more territories, enhancing their abilities, making themselves stronger and ultimately avenging the Sunset Empire.

In the process of conquering more territories, fighting alone or fighting in groups to seize the time and space gate is all to experience oneself and become the strongest king. These actions keep the game dynamic and increase the depth of the player's experience, as they must make strategic decisions to achieve success. In order to achieve success, the Territory Wandering Warrior must carefully and strategically build its own territory protection resources, and balance it with external battles to enhance its own skills.

Origin of Territory

The continent of Nicegoud is composed of 100 small lands, among which 10000 initial territories (Territory NFTs) are distributed. These territories are generated by the AIGC system developed by our quark laboratory for in-depth research.

The first issue of the Territory will release 10000 NFTs, all in the form of blind boxes.

The entire continent
Single Territory(NFTοΌ‰

The natural resources of the territory

There are 22 natural resources distributed in the territory, and each territory in the game contains at least one, with a maximum of seven or less 22 different resources, each with different rarities.

  1. A territory composed of different resources has comprehensive quality parameters that determine the quality of the territory.

  2. Different territories will have NPCs with different attack abilities to protect their resources.

Resource

Count

% of Resources

Relative Value

Wood

5015

20.18%

1

Stone

3941

15.86%

1.27252

Coal

3833

15.42%

1.308375

Copper

2643

10.64%

1.897465

Obsidian

2216

8.92%

2.263087

Silver

1741

7.01%

2.880528

Ironwood

1179

4.74%

4.253605

Cold Iron

957

3.85%

5.240334

Gold

914

3.68%

5.486871

Hartwood

594

2.39%

8.442761

Diamonds

300

1.21%

16.71667

Sapphire

247

0.99%

20.30364

Ruby

239

0.96%

20.98326

Deep Crystal

239

0.96%

20.98326

Ignium

172

0.69%

29.15698

Ethereal Silica

162

0.65%

30.95679

True Ice

139

0.56%

36.07914

Twilight Quartz

111

0.45%

45.18018

Alchemical Silver

93

0.37%

53.92473

Adamantine

55

0.22%

91.18182

Mithral

37

0.15%

135.5405

Dragonhide

23

0.09%

218.0435

24850

100.00%

Construction facilities in the territory

To enhance the comprehensive protection ability and value of the territory, it is necessary to build better facilities. The territorial facilities consist of the following:

  1. Exclusive facilities (creating hero and territory special items)

Barracks (production army), science and technology museums, hero halls, etc

  1. Ordinary facilities (processing and creation of basic resources, etc.)

Landform renovation plants, castles, defense towers, forests, ore warehouses, timber warehouses, diplomatic missions, logging yards, ore smelters, weapon forging shops, etc

  1. Foundry skill facilities (creating hero skills)

Tower of Kings, Time Machine, Temple of Gods, Awakening Academy, etc

  1. Foundry equipment facilities (creating hero equipment)

Iron making shops, weapon factories, precious metal forging shops, Nidavi Hammers, etc

The civilization level of the territory

The level of civilization has extremely high value. With different levels, different territorial facilities can be built to produce different hero skills/equipment, territorial protection capabilities, and conditions for opening the time and space gates.

The value of civilization level is mainly reflected in the following aspects:

Territorial civilization
Landform types
Types of castles
TOWER
Forest
Army
Weapon
science and technology museum

Beginner - Default

15

15

15

15

15

20

5

Intermediate - Requirements

10

10

10

10

10

10

10

Advanced - Requirements

5

15

15

15

15

40

5

Super - Requirements

10

25

30

25

40

50

8

Number of ore/wood warehouses that can be constructed; Resource production bonus; Number of times the time and space gate can be opened (production of new territories); Territory exemption from war privileges; Season performance bonus; Barracks build speed bonus; The number of space plots on the territory where civilized facilities can be built varies depending on the level.

Trade resources

The AMM

Resources are tradable for $WWB via the AMM. If you have excess resources you can trade them for $WWB to hold, or in turn, use to buy the resources you don't generate but need for other operations on your Territory.

Last updated